'use strict';

Object.defineProperty(exports, '__esModule', { value: true });

var motionDom = require('motion-dom');
var motionUtils = require('motion-utils');

function isDOMKeyframes(keyframes) {
    return typeof keyframes === "object" && !Array.isArray(keyframes);
}

function resolveSubjects(subject, keyframes, scope, selectorCache) {
    if (typeof subject === "string" && isDOMKeyframes(keyframes)) {
        return motionDom.resolveElements(subject, scope, selectorCache);
    }
    else if (subject instanceof NodeList) {
        return Array.from(subject);
    }
    else if (Array.isArray(subject)) {
        return subject;
    }
    else {
        return [subject];
    }
}

function calculateRepeatDuration(duration, repeat, _repeatDelay) {
    return duration * (repeat + 1);
}

/**
 * Given a absolute or relative time definition and current/prev time state of the sequence,
 * calculate an absolute time for the next keyframes.
 */
function calcNextTime(current, next, prev, labels) {
    if (typeof next === "number") {
        return next;
    }
    else if (next.startsWith("-") || next.startsWith("+")) {
        return Math.max(0, current + parseFloat(next));
    }
    else if (next === "<") {
        return prev;
    }
    else if (next.startsWith("<")) {
        return Math.max(0, prev + parseFloat(next.slice(1)));
    }
    else {
        return labels.get(next) ?? current;
    }
}

function eraseKeyframes(sequence, startTime, endTime) {
    for (let i = 0; i < sequence.length; i++) {
        const keyframe = sequence[i];
        if (keyframe.at > startTime && keyframe.at < endTime) {
            motionUtils.removeItem(sequence, keyframe);
            // If we remove this item we have to push the pointer back one
            i--;
        }
    }
}
function addKeyframes(sequence, keyframes, easing, offset, startTime, endTime) {
    /**
     * Erase every existing value between currentTime and targetTime,
     * this will essentially splice this timeline into any currently
     * defined ones.
     */
    eraseKeyframes(sequence, startTime, endTime);
    for (let i = 0; i < keyframes.length; i++) {
        sequence.push({
            value: keyframes[i],
            at: motionDom.mixNumber(startTime, endTime, offset[i]),
            easing: motionUtils.getEasingForSegment(easing, i),
        });
    }
}

/**
 * Take an array of times that represent repeated keyframes. For instance
 * if we have original times of [0, 0.5, 1] then our repeated times will
 * be [0, 0.5, 1, 1, 1.5, 2]. Loop over the times and scale them back
 * down to a 0-1 scale.
 */
function normalizeTimes(times, repeat) {
    for (let i = 0; i < times.length; i++) {
        times[i] = times[i] / (repeat + 1);
    }
}

function compareByTime(a, b) {
    if (a.at === b.at) {
        if (a.value === null)
            return 1;
        if (b.value === null)
            return -1;
        return 0;
    }
    else {
        return a.at - b.at;
    }
}

const defaultSegmentEasing = "easeInOut";
const MAX_REPEAT = 20;
function createAnimationsFromSequence(sequence, { defaultTransition = {}, ...sequenceTransition } = {}, scope, generators) {
    const defaultDuration = defaultTransition.duration || 0.3;
    const animationDefinitions = new Map();
    const sequences = new Map();
    const elementCache = {};
    const timeLabels = new Map();
    let prevTime = 0;
    let currentTime = 0;
    let totalDuration = 0;
    /**
     * Build the timeline by mapping over the sequence array and converting
     * the definitions into keyframes and offsets with absolute time values.
     * These will later get converted into relative offsets in a second pass.
     */
    for (let i = 0; i < sequence.length; i++) {
        const segment = sequence[i];
        /**
         * If this is a timeline label, mark it and skip the rest of this iteration.
         */
        if (typeof segment === "string") {
            timeLabels.set(segment, currentTime);
            continue;
        }
        else if (!Array.isArray(segment)) {
            timeLabels.set(segment.name, calcNextTime(currentTime, segment.at, prevTime, timeLabels));
            continue;
        }
        let [subject, keyframes, transition = {}] = segment;
        /**
         * If a relative or absolute time value has been specified we need to resolve
         * it in relation to the currentTime.
         */
        if (transition.at !== undefined) {
            currentTime = calcNextTime(currentTime, transition.at, prevTime, timeLabels);
        }
        /**
         * Keep track of the maximum duration in this definition. This will be
         * applied to currentTime once the definition has been parsed.
         */
        let maxDuration = 0;
        const resolveValueSequence = (valueKeyframes, valueTransition, valueSequence, elementIndex = 0, numSubjects = 0) => {
            const valueKeyframesAsList = keyframesAsList(valueKeyframes);
            const { delay = 0, times = motionDom.defaultOffset(valueKeyframesAsList), type = "keyframes", repeat, repeatType, repeatDelay = 0, ...remainingTransition } = valueTransition;
            let { ease = defaultTransition.ease || "easeOut", duration } = valueTransition;
            /**
             * Resolve stagger() if defined.
             */
            const calculatedDelay = typeof delay === "function"
                ? delay(elementIndex, numSubjects)
                : delay;
            /**
             * If this animation should and can use a spring, generate a spring easing function.
             */
            const numKeyframes = valueKeyframesAsList.length;
            const createGenerator = motionDom.isGenerator(type)
                ? type
                : generators?.[type || "keyframes"];
            if (numKeyframes <= 2 && createGenerator) {
                /**
                 * As we're creating an easing function from a spring,
                 * ideally we want to generate it using the real distance
                 * between the two keyframes. However this isn't always
                 * possible - in these situations we use 0-100.
                 */
                let absoluteDelta = 100;
                if (numKeyframes === 2 &&
                    isNumberKeyframesArray(valueKeyframesAsList)) {
                    const delta = valueKeyframesAsList[1] - valueKeyframesAsList[0];
                    absoluteDelta = Math.abs(delta);
                }
                const springTransition = { ...remainingTransition };
                if (duration !== undefined) {
                    springTransition.duration = motionUtils.secondsToMilliseconds(duration);
                }
                const springEasing = motionDom.createGeneratorEasing(springTransition, absoluteDelta, createGenerator);
                ease = springEasing.ease;
                duration = springEasing.duration;
            }
            duration ?? (duration = defaultDuration);
            const startTime = currentTime + calculatedDelay;
            /**
             * If there's only one time offset of 0, fill in a second with length 1
             */
            if (times.length === 1 && times[0] === 0) {
                times[1] = 1;
            }
            /**
             * Fill out if offset if fewer offsets than keyframes
             */
            const remainder = times.length - valueKeyframesAsList.length;
            remainder > 0 && motionDom.fillOffset(times, remainder);
            /**
             * If only one value has been set, ie [1], push a null to the start of
             * the keyframe array. This will let us mark a keyframe at this point
             * that will later be hydrated with the previous value.
             */
            valueKeyframesAsList.length === 1 &&
                valueKeyframesAsList.unshift(null);
            /**
             * Handle repeat options
             */
            if (repeat) {
                motionUtils.invariant(repeat < MAX_REPEAT, "Repeat count too high, must be less than 20", "repeat-count-high");
                duration = calculateRepeatDuration(duration, repeat);
                const originalKeyframes = [...valueKeyframesAsList];
                const originalTimes = [...times];
                ease = Array.isArray(ease) ? [...ease] : [ease];
                const originalEase = [...ease];
                for (let repeatIndex = 0; repeatIndex < repeat; repeatIndex++) {
                    valueKeyframesAsList.push(...originalKeyframes);
                    for (let keyframeIndex = 0; keyframeIndex < originalKeyframes.length; keyframeIndex++) {
                        times.push(originalTimes[keyframeIndex] + (repeatIndex + 1));
                        ease.push(keyframeIndex === 0
                            ? "linear"
                            : motionUtils.getEasingForSegment(originalEase, keyframeIndex - 1));
                    }
                }
                normalizeTimes(times, repeat);
            }
            const targetTime = startTime + duration;
            /**
             * Add keyframes, mapping offsets to absolute time.
             */
            addKeyframes(valueSequence, valueKeyframesAsList, ease, times, startTime, targetTime);
            maxDuration = Math.max(calculatedDelay + duration, maxDuration);
            totalDuration = Math.max(targetTime, totalDuration);
        };
        if (motionDom.isMotionValue(subject)) {
            const subjectSequence = getSubjectSequence(subject, sequences);
            resolveValueSequence(keyframes, transition, getValueSequence("default", subjectSequence));
        }
        else {
            const subjects = resolveSubjects(subject, keyframes, scope, elementCache);
            const numSubjects = subjects.length;
            /**
             * For every element in this segment, process the defined values.
             */
            for (let subjectIndex = 0; subjectIndex < numSubjects; subjectIndex++) {
                /**
                 * Cast necessary, but we know these are of this type
                 */
                keyframes = keyframes;
                transition = transition;
                const thisSubject = subjects[subjectIndex];
                const subjectSequence = getSubjectSequence(thisSubject, sequences);
                for (const key in keyframes) {
                    resolveValueSequence(keyframes[key], getValueTransition(transition, key), getValueSequence(key, subjectSequence), subjectIndex, numSubjects);
                }
            }
        }
        prevTime = currentTime;
        currentTime += maxDuration;
    }
    /**
     * For every element and value combination create a new animation.
     */
    sequences.forEach((valueSequences, element) => {
        for (const key in valueSequences) {
            const valueSequence = valueSequences[key];
            /**
             * Arrange all the keyframes in ascending time order.
             */
            valueSequence.sort(compareByTime);
            const keyframes = [];
            const valueOffset = [];
            const valueEasing = [];
            /**
             * For each keyframe, translate absolute times into
             * relative offsets based on the total duration of the timeline.
             */
            for (let i = 0; i < valueSequence.length; i++) {
                const { at, value, easing } = valueSequence[i];
                keyframes.push(value);
                valueOffset.push(motionUtils.progress(0, totalDuration, at));
                valueEasing.push(easing || "easeOut");
            }
            /**
             * If the first keyframe doesn't land on offset: 0
             * provide one by duplicating the initial keyframe. This ensures
             * it snaps to the first keyframe when the animation starts.
             */
            if (valueOffset[0] !== 0) {
                valueOffset.unshift(0);
                keyframes.unshift(keyframes[0]);
                valueEasing.unshift(defaultSegmentEasing);
            }
            /**
             * If the last keyframe doesn't land on offset: 1
             * provide one with a null wildcard value. This will ensure it
             * stays static until the end of the animation.
             */
            if (valueOffset[valueOffset.length - 1] !== 1) {
                valueOffset.push(1);
                keyframes.push(null);
            }
            if (!animationDefinitions.has(element)) {
                animationDefinitions.set(element, {
                    keyframes: {},
                    transition: {},
                });
            }
            const definition = animationDefinitions.get(element);
            definition.keyframes[key] = keyframes;
            definition.transition[key] = {
                ...defaultTransition,
                duration: totalDuration,
                ease: valueEasing,
                times: valueOffset,
                ...sequenceTransition,
            };
        }
    });
    return animationDefinitions;
}
function getSubjectSequence(subject, sequences) {
    !sequences.has(subject) && sequences.set(subject, {});
    return sequences.get(subject);
}
function getValueSequence(name, sequences) {
    if (!sequences[name])
        sequences[name] = [];
    return sequences[name];
}
function keyframesAsList(keyframes) {
    return Array.isArray(keyframes) ? keyframes : [keyframes];
}
function getValueTransition(transition, key) {
    return transition && transition[key]
        ? {
            ...transition,
            ...transition[key],
        }
        : { ...transition };
}
const isNumber = (keyframe) => typeof keyframe === "number";
const isNumberKeyframesArray = (keyframes) => keyframes.every(isNumber);

function createDOMVisualElement(element) {
    const options = {
        presenceContext: null,
        props: {},
        visualState: {
            renderState: {
                transform: {},
                transformOrigin: {},
                style: {},
                vars: {},
                attrs: {},
            },
            latestValues: {},
        },
    };
    const node = motionDom.isSVGElement(element) && !motionDom.isSVGSVGElement(element)
        ? new motionDom.SVGVisualElement(options)
        : new motionDom.HTMLVisualElement(options);
    node.mount(element);
    motionDom.visualElementStore.set(element, node);
}
function createObjectVisualElement(subject) {
    const options = {
        presenceContext: null,
        props: {},
        visualState: {
            renderState: {
                output: {},
            },
            latestValues: {},
        },
    };
    const node = new motionDom.ObjectVisualElement(options);
    node.mount(subject);
    motionDom.visualElementStore.set(subject, node);
}

function isSingleValue(subject, keyframes) {
    return (motionDom.isMotionValue(subject) ||
        typeof subject === "number" ||
        (typeof subject === "string" && !isDOMKeyframes(keyframes)));
}
/**
 * Implementation
 */
function animateSubject(subject, keyframes, options, scope) {
    const animations = [];
    if (isSingleValue(subject, keyframes)) {
        animations.push(motionDom.animateSingleValue(subject, isDOMKeyframes(keyframes)
            ? keyframes.default || keyframes
            : keyframes, options ? options.default || options : options));
    }
    else {
        const subjects = resolveSubjects(subject, keyframes, scope);
        const numSubjects = subjects.length;
        motionUtils.invariant(Boolean(numSubjects), "No valid elements provided.", "no-valid-elements");
        for (let i = 0; i < numSubjects; i++) {
            const thisSubject = subjects[i];
            motionUtils.invariant(thisSubject !== null, "You're trying to perform an animation on null. Ensure that selectors are correctly finding elements and refs are correctly hydrated.", "animate-null");
            const createVisualElement = thisSubject instanceof Element
                ? createDOMVisualElement
                : createObjectVisualElement;
            if (!motionDom.visualElementStore.has(thisSubject)) {
                createVisualElement(thisSubject);
            }
            const visualElement = motionDom.visualElementStore.get(thisSubject);
            const transition = { ...options };
            /**
             * Resolve stagger function if provided.
             */
            if ("delay" in transition &&
                typeof transition.delay === "function") {
                transition.delay = transition.delay(i, numSubjects);
            }
            animations.push(...motionDom.animateTarget(visualElement, { ...keyframes, transition }, {}));
        }
    }
    return animations;
}

function animateSequence(sequence, options, scope) {
    const animations = [];
    const animationDefinitions = createAnimationsFromSequence(sequence, options, scope, { spring: motionDom.spring });
    animationDefinitions.forEach(({ keyframes, transition }, subject) => {
        animations.push(...animateSubject(subject, keyframes, transition));
    });
    return animations;
}

function isSequence(value) {
    return Array.isArray(value) && value.some(Array.isArray);
}
/**
 * Creates an animation function that is optionally scoped
 * to a specific element.
 */
function createScopedAnimate(scope) {
    /**
     * Implementation
     */
    function scopedAnimate(subjectOrSequence, optionsOrKeyframes, options) {
        let animations = [];
        let animationOnComplete;
        if (isSequence(subjectOrSequence)) {
            animations = animateSequence(subjectOrSequence, optionsOrKeyframes, scope);
        }
        else {
            // Extract top-level onComplete so it doesn't get applied per-value
            const { onComplete, ...rest } = options || {};
            if (typeof onComplete === "function") {
                animationOnComplete = onComplete;
            }
            animations = animateSubject(subjectOrSequence, optionsOrKeyframes, rest, scope);
        }
        const animation = new motionDom.GroupAnimationWithThen(animations);
        if (animationOnComplete) {
            animation.finished.then(animationOnComplete);
        }
        if (scope) {
            scope.animations.push(animation);
            animation.finished.then(() => {
                motionUtils.removeItem(scope.animations, animation);
            });
        }
        return animation;
    }
    return scopedAnimate;
}
const animate = createScopedAnimate();

function animateElements(elementOrSelector, keyframes, options, scope) {
    const elements = motionDom.resolveElements(elementOrSelector, scope);
    const numElements = elements.length;
    motionUtils.invariant(Boolean(numElements), "No valid elements provided.", "no-valid-elements");
    /**
     * WAAPI doesn't support interrupting animations.
     *
     * Therefore, starting animations requires a three-step process:
     * 1. Stop existing animations (write styles to DOM)
     * 2. Resolve keyframes (read styles from DOM)
     * 3. Create new animations (write styles to DOM)
     *
     * The hybrid `animate()` function uses AsyncAnimation to resolve
     * keyframes before creating new animations, which removes style
     * thrashing. Here, we have much stricter filesize constraints.
     * Therefore we do this in a synchronous way that ensures that
     * at least within `animate()` calls there is no style thrashing.
     *
     * In the motion-native-animate-mini-interrupt benchmark this
     * was 80% faster than a single loop.
     */
    const animationDefinitions = [];
    /**
     * Step 1: Build options and stop existing animations (write)
     */
    for (let i = 0; i < numElements; i++) {
        const element = elements[i];
        const elementTransition = { ...options };
        /**
         * Resolve stagger function if provided.
         */
        if (typeof elementTransition.delay === "function") {
            elementTransition.delay = elementTransition.delay(i, numElements);
        }
        for (const valueName in keyframes) {
            let valueKeyframes = keyframes[valueName];
            if (!Array.isArray(valueKeyframes)) {
                valueKeyframes = [valueKeyframes];
            }
            const valueOptions = {
                ...motionDom.getValueTransition(elementTransition, valueName),
            };
            valueOptions.duration && (valueOptions.duration = motionUtils.secondsToMilliseconds(valueOptions.duration));
            valueOptions.delay && (valueOptions.delay = motionUtils.secondsToMilliseconds(valueOptions.delay));
            /**
             * If there's an existing animation playing on this element then stop it
             * before creating a new one.
             */
            const map = motionDom.getAnimationMap(element);
            const key = motionDom.animationMapKey(valueName, valueOptions.pseudoElement || "");
            const currentAnimation = map.get(key);
            currentAnimation && currentAnimation.stop();
            animationDefinitions.push({
                map,
                key,
                unresolvedKeyframes: valueKeyframes,
                options: {
                    ...valueOptions,
                    element,
                    name: valueName,
                    allowFlatten: !elementTransition.type && !elementTransition.ease,
                },
            });
        }
    }
    /**
     * Step 2: Resolve keyframes (read)
     */
    for (let i = 0; i < animationDefinitions.length; i++) {
        const { unresolvedKeyframes, options: animationOptions } = animationDefinitions[i];
        const { element, name, pseudoElement } = animationOptions;
        if (!pseudoElement && unresolvedKeyframes[0] === null) {
            unresolvedKeyframes[0] = motionDom.getComputedStyle(element, name);
        }
        motionDom.fillWildcards(unresolvedKeyframes);
        motionDom.applyPxDefaults(unresolvedKeyframes, name);
        /**
         * If we only have one keyframe, explicitly read the initial keyframe
         * from the computed style. This is to ensure consistency with WAAPI behaviour
         * for restarting animations, for instance .play() after finish, when it
         * has one vs two keyframes.
         */
        if (!pseudoElement && unresolvedKeyframes.length < 2) {
            unresolvedKeyframes.unshift(motionDom.getComputedStyle(element, name));
        }
        animationOptions.keyframes = unresolvedKeyframes;
    }
    /**
     * Step 3: Create new animations (write)
     */
    const animations = [];
    for (let i = 0; i < animationDefinitions.length; i++) {
        const { map, key, options: animationOptions } = animationDefinitions[i];
        const animation = new motionDom.NativeAnimation(animationOptions);
        map.set(key, animation);
        animation.finished.finally(() => map.delete(key));
        animations.push(animation);
    }
    return animations;
}

const createScopedWaapiAnimate = (scope) => {
    function scopedAnimate(elementOrSelector, keyframes, options) {
        return new motionDom.GroupAnimationWithThen(animateElements(elementOrSelector, keyframes, options, scope));
    }
    return scopedAnimate;
};
const animateMini = /*@__PURE__*/ createScopedWaapiAnimate();

/**
 * A time in milliseconds, beyond which we consider the scroll velocity to be 0.
 */
const maxElapsed = 50;
const createAxisInfo = () => ({
    current: 0,
    offset: [],
    progress: 0,
    scrollLength: 0,
    targetOffset: 0,
    targetLength: 0,
    containerLength: 0,
    velocity: 0,
});
const createScrollInfo = () => ({
    time: 0,
    x: createAxisInfo(),
    y: createAxisInfo(),
});
const keys = {
    x: {
        length: "Width",
        position: "Left",
    },
    y: {
        length: "Height",
        position: "Top",
    },
};
function updateAxisInfo(element, axisName, info, time) {
    const axis = info[axisName];
    const { length, position } = keys[axisName];
    const prev = axis.current;
    const prevTime = info.time;
    axis.current = element[`scroll${position}`];
    axis.scrollLength = element[`scroll${length}`] - element[`client${length}`];
    axis.offset.length = 0;
    axis.offset[0] = 0;
    axis.offset[1] = axis.scrollLength;
    axis.progress = motionUtils.progress(0, axis.scrollLength, axis.current);
    const elapsed = time - prevTime;
    axis.velocity =
        elapsed > maxElapsed
            ? 0
            : motionUtils.velocityPerSecond(axis.current - prev, elapsed);
}
function updateScrollInfo(element, info, time) {
    updateAxisInfo(element, "x", info, time);
    updateAxisInfo(element, "y", info, time);
    info.time = time;
}

function calcInset(element, container) {
    const inset = { x: 0, y: 0 };
    let current = element;
    while (current && current !== container) {
        if (motionDom.isHTMLElement(current)) {
            inset.x += current.offsetLeft;
            inset.y += current.offsetTop;
            current = current.offsetParent;
        }
        else if (current.tagName === "svg") {
            /**
             * This isn't an ideal approach to measuring the offset of <svg /> tags.
             * It would be preferable, given they behave like HTMLElements in most ways
             * to use offsetLeft/Top. But these don't exist on <svg />. Likewise we
             * can't use .getBBox() like most SVG elements as these provide the offset
             * relative to the SVG itself, which for <svg /> is usually 0x0.
             */
            const svgBoundingBox = current.getBoundingClientRect();
            current = current.parentElement;
            const parentBoundingBox = current.getBoundingClientRect();
            inset.x += svgBoundingBox.left - parentBoundingBox.left;
            inset.y += svgBoundingBox.top - parentBoundingBox.top;
        }
        else if (current instanceof SVGGraphicsElement) {
            const { x, y } = current.getBBox();
            inset.x += x;
            inset.y += y;
            let svg = null;
            let parent = current.parentNode;
            while (!svg) {
                if (parent.tagName === "svg") {
                    svg = parent;
                }
                parent = current.parentNode;
            }
            current = svg;
        }
        else {
            break;
        }
    }
    return inset;
}

const namedEdges = {
    start: 0,
    center: 0.5,
    end: 1,
};
function resolveEdge(edge, length, inset = 0) {
    let delta = 0;
    /**
     * If we have this edge defined as a preset, replace the definition
     * with the numerical value.
     */
    if (edge in namedEdges) {
        edge = namedEdges[edge];
    }
    /**
     * Handle unit values
     */
    if (typeof edge === "string") {
        const asNumber = parseFloat(edge);
        if (edge.endsWith("px")) {
            delta = asNumber;
        }
        else if (edge.endsWith("%")) {
            edge = asNumber / 100;
        }
        else if (edge.endsWith("vw")) {
            delta = (asNumber / 100) * document.documentElement.clientWidth;
        }
        else if (edge.endsWith("vh")) {
            delta = (asNumber / 100) * document.documentElement.clientHeight;
        }
        else {
            edge = asNumber;
        }
    }
    /**
     * If the edge is defined as a number, handle as a progress value.
     */
    if (typeof edge === "number") {
        delta = length * edge;
    }
    return inset + delta;
}

const defaultOffset = [0, 0];
function resolveOffset(offset, containerLength, targetLength, targetInset) {
    let offsetDefinition = Array.isArray(offset) ? offset : defaultOffset;
    let targetPoint = 0;
    let containerPoint = 0;
    if (typeof offset === "number") {
        /**
         * If we're provided offset: [0, 0.5, 1] then each number x should become
         * [x, x], so we default to the behaviour of mapping 0 => 0 of both target
         * and container etc.
         */
        offsetDefinition = [offset, offset];
    }
    else if (typeof offset === "string") {
        offset = offset.trim();
        if (offset.includes(" ")) {
            offsetDefinition = offset.split(" ");
        }
        else {
            /**
             * If we're provided a definition like "100px" then we want to apply
             * that only to the top of the target point, leaving the container at 0.
             * Whereas a named offset like "end" should be applied to both.
             */
            offsetDefinition = [offset, namedEdges[offset] ? offset : `0`];
        }
    }
    targetPoint = resolveEdge(offsetDefinition[0], targetLength, targetInset);
    containerPoint = resolveEdge(offsetDefinition[1], containerLength);
    return targetPoint - containerPoint;
}

const ScrollOffset = {
    Enter: [
        [0, 1],
        [1, 1],
    ],
    Exit: [
        [0, 0],
        [1, 0],
    ],
    Any: [
        [1, 0],
        [0, 1],
    ],
    All: [
        [0, 0],
        [1, 1],
    ],
};

const point = { x: 0, y: 0 };
function getTargetSize(target) {
    return "getBBox" in target && target.tagName !== "svg"
        ? target.getBBox()
        : { width: target.clientWidth, height: target.clientHeight };
}
function resolveOffsets(container, info, options) {
    const { offset: offsetDefinition = ScrollOffset.All } = options;
    const { target = container, axis = "y" } = options;
    const lengthLabel = axis === "y" ? "height" : "width";
    const inset = target !== container ? calcInset(target, container) : point;
    /**
     * Measure the target and container. If they're the same thing then we
     * use the container's scrollWidth/Height as the target, from there
     * all other calculations can remain the same.
     */
    const targetSize = target === container
        ? { width: container.scrollWidth, height: container.scrollHeight }
        : getTargetSize(target);
    const containerSize = {
        width: container.clientWidth,
        height: container.clientHeight,
    };
    /**
     * Reset the length of the resolved offset array rather than creating a new one.
     * TODO: More reusable data structures for targetSize/containerSize would also be good.
     */
    info[axis].offset.length = 0;
    /**
     * Populate the offset array by resolving the user's offset definition into
     * a list of pixel scroll offets.
     */
    let hasChanged = !info[axis].interpolate;
    const numOffsets = offsetDefinition.length;
    for (let i = 0; i < numOffsets; i++) {
        const offset = resolveOffset(offsetDefinition[i], containerSize[lengthLabel], targetSize[lengthLabel], inset[axis]);
        if (!hasChanged && offset !== info[axis].interpolatorOffsets[i]) {
            hasChanged = true;
        }
        info[axis].offset[i] = offset;
    }
    /**
     * If the pixel scroll offsets have changed, create a new interpolator function
     * to map scroll value into a progress.
     */
    if (hasChanged) {
        info[axis].interpolate = motionDom.interpolate(info[axis].offset, motionDom.defaultOffset(offsetDefinition), { clamp: false });
        info[axis].interpolatorOffsets = [...info[axis].offset];
    }
    info[axis].progress = motionUtils.clamp(0, 1, info[axis].interpolate(info[axis].current));
}

function measure(container, target = container, info) {
    /**
     * Find inset of target within scrollable container
     */
    info.x.targetOffset = 0;
    info.y.targetOffset = 0;
    if (target !== container) {
        let node = target;
        while (node && node !== container) {
            info.x.targetOffset += node.offsetLeft;
            info.y.targetOffset += node.offsetTop;
            node = node.offsetParent;
        }
    }
    info.x.targetLength =
        target === container ? target.scrollWidth : target.clientWidth;
    info.y.targetLength =
        target === container ? target.scrollHeight : target.clientHeight;
    info.x.containerLength = container.clientWidth;
    info.y.containerLength = container.clientHeight;
    /**
     * In development mode ensure scroll containers aren't position: static as this makes
     * it difficult to measure their relative positions.
     */
    if (process.env.NODE_ENV !== "production") {
        if (container && target && target !== container) {
            motionUtils.warnOnce(getComputedStyle(container).position !== "static", "Please ensure that the container has a non-static position, like 'relative', 'fixed', or 'absolute' to ensure scroll offset is calculated correctly.");
        }
    }
}
function createOnScrollHandler(element, onScroll, info, options = {}) {
    return {
        measure: (time) => {
            measure(element, options.target, info);
            updateScrollInfo(element, info, time);
            if (options.offset || options.target) {
                resolveOffsets(element, info, options);
            }
        },
        notify: () => onScroll(info),
    };
}

const scrollListeners = new WeakMap();
const resizeListeners = new WeakMap();
const onScrollHandlers = new WeakMap();
const getEventTarget = (element) => element === document.scrollingElement ? window : element;
function scrollInfo(onScroll, { container = document.scrollingElement, ...options } = {}) {
    if (!container)
        return motionUtils.noop;
    let containerHandlers = onScrollHandlers.get(container);
    /**
     * Get the onScroll handlers for this container.
     * If one isn't found, create a new one.
     */
    if (!containerHandlers) {
        containerHandlers = new Set();
        onScrollHandlers.set(container, containerHandlers);
    }
    /**
     * Create a new onScroll handler for the provided callback.
     */
    const info = createScrollInfo();
    const containerHandler = createOnScrollHandler(container, onScroll, info, options);
    containerHandlers.add(containerHandler);
    /**
     * Check if there's a scroll event listener for this container.
     * If not, create one.
     */
    if (!scrollListeners.has(container)) {
        const measureAll = () => {
            for (const handler of containerHandlers) {
                handler.measure(motionDom.frameData.timestamp);
            }
            motionDom.frame.preUpdate(notifyAll);
        };
        const notifyAll = () => {
            for (const handler of containerHandlers) {
                handler.notify();
            }
        };
        const listener = () => motionDom.frame.read(measureAll);
        scrollListeners.set(container, listener);
        const target = getEventTarget(container);
        window.addEventListener("resize", listener, { passive: true });
        if (container !== document.documentElement) {
            resizeListeners.set(container, motionDom.resize(container, listener));
        }
        target.addEventListener("scroll", listener, { passive: true });
        listener();
    }
    const listener = scrollListeners.get(container);
    motionDom.frame.read(listener, false, true);
    return () => {
        motionDom.cancelFrame(listener);
        /**
         * Check if we even have any handlers for this container.
         */
        const currentHandlers = onScrollHandlers.get(container);
        if (!currentHandlers)
            return;
        currentHandlers.delete(containerHandler);
        if (currentHandlers.size)
            return;
        /**
         * If no more handlers, remove the scroll listener too.
         */
        const scrollListener = scrollListeners.get(container);
        scrollListeners.delete(container);
        if (scrollListener) {
            getEventTarget(container).removeEventListener("scroll", scrollListener);
            resizeListeners.get(container)?.();
            window.removeEventListener("resize", scrollListener);
        }
    };
}

const timelineCache = new Map();
function scrollTimelineFallback(options) {
    const currentTime = { value: 0 };
    const cancel = scrollInfo((info) => {
        currentTime.value = info[options.axis].progress * 100;
    }, options);
    return { currentTime, cancel };
}
function getTimeline({ source, container, ...options }) {
    const { axis } = options;
    if (source)
        container = source;
    const containerCache = timelineCache.get(container) ?? new Map();
    timelineCache.set(container, containerCache);
    const targetKey = options.target ?? "self";
    const targetCache = containerCache.get(targetKey) ?? {};
    const axisKey = axis + (options.offset ?? []).join(",");
    if (!targetCache[axisKey]) {
        targetCache[axisKey] =
            !options.target && motionDom.supportsScrollTimeline()
                ? new ScrollTimeline({ source: container, axis })
                : scrollTimelineFallback({ container, ...options });
    }
    return targetCache[axisKey];
}

function attachToAnimation(animation, options) {
    const timeline = getTimeline(options);
    return animation.attachTimeline({
        timeline: options.target ? undefined : timeline,
        observe: (valueAnimation) => {
            valueAnimation.pause();
            return motionDom.observeTimeline((progress) => {
                valueAnimation.time =
                    valueAnimation.iterationDuration * progress;
            }, timeline);
        },
    });
}

/**
 * If the onScroll function has two arguments, it's expecting
 * more specific information about the scroll from scrollInfo.
 */
function isOnScrollWithInfo(onScroll) {
    return onScroll.length === 2;
}
function attachToFunction(onScroll, options) {
    if (isOnScrollWithInfo(onScroll)) {
        return scrollInfo((info) => {
            onScroll(info[options.axis].progress, info);
        }, options);
    }
    else {
        return motionDom.observeTimeline(onScroll, getTimeline(options));
    }
}

function scroll(onScroll, { axis = "y", container = document.scrollingElement, ...options } = {}) {
    if (!container)
        return motionUtils.noop;
    const optionsWithDefaults = { axis, container, ...options };
    return typeof onScroll === "function"
        ? attachToFunction(onScroll, optionsWithDefaults)
        : attachToAnimation(onScroll, optionsWithDefaults);
}

const thresholds = {
    some: 0,
    all: 1,
};
function inView(elementOrSelector, onStart, { root, margin: rootMargin, amount = "some" } = {}) {
    const elements = motionDom.resolveElements(elementOrSelector);
    const activeIntersections = new WeakMap();
    const onIntersectionChange = (entries) => {
        entries.forEach((entry) => {
            const onEnd = activeIntersections.get(entry.target);
            /**
             * If there's no change to the intersection, we don't need to
             * do anything here.
             */
            if (entry.isIntersecting === Boolean(onEnd))
                return;
            if (entry.isIntersecting) {
                const newOnEnd = onStart(entry.target, entry);
                if (typeof newOnEnd === "function") {
                    activeIntersections.set(entry.target, newOnEnd);
                }
                else {
                    observer.unobserve(entry.target);
                }
            }
            else if (typeof onEnd === "function") {
                onEnd(entry);
                activeIntersections.delete(entry.target);
            }
        });
    };
    const observer = new IntersectionObserver(onIntersectionChange, {
        root,
        rootMargin,
        threshold: typeof amount === "number" ? amount : thresholds[amount],
    });
    elements.forEach((element) => observer.observe(element));
    return () => observer.disconnect();
}

const distance = (a, b) => Math.abs(a - b);
function distance2D(a, b) {
    // Multi-dimensional
    const xDelta = distance(a.x, b.x);
    const yDelta = distance(a.y, b.y);
    return Math.sqrt(xDelta ** 2 + yDelta ** 2);
}

Object.defineProperty(exports, "delay", {
    enumerable: true,
    get: function () { return motionDom.delayInSeconds; }
});
exports.animate = animate;
exports.animateMini = animateMini;
exports.createScopedAnimate = createScopedAnimate;
exports.distance = distance;
exports.distance2D = distance2D;
exports.inView = inView;
exports.scroll = scroll;
exports.scrollInfo = scrollInfo;
Object.keys(motionDom).forEach(function (k) {
    if (k !== 'default' && !Object.prototype.hasOwnProperty.call(exports, k)) Object.defineProperty(exports, k, {
        enumerable: true,
        get: function () { return motionDom[k]; }
    });
});
Object.keys(motionUtils).forEach(function (k) {
    if (k !== 'default' && !Object.prototype.hasOwnProperty.call(exports, k)) Object.defineProperty(exports, k, {
        enumerable: true,
        get: function () { return motionUtils[k]; }
    });
});
//# sourceMappingURL=dom.js.map
